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bong leader render
some of my progression work
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render setings & look setup.
i like to work light & shader, although maya &
max is more powerful software,i work on cinema 4d most of the time because of its
user friendly interface & easy to use. so there have nothing to special i use three point lighting concept , sss skin shader & z brush 32 bit displacement map
z brush tricks & tips..
at first i using z brush most powerful tool z sphere ,then sculpt.i using qremesher for retopology.for sculpting i generally use standard brush & clay brush. i use g pen tab
to sculpt. for sculpting symmetry is most important,its also important for better uv map.i use z brush uv master for uv mapping.
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