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bong leader render

some of my progression work

render setings & look setup.

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i like to work light & shader, although maya &

max is more powerful software,i work on cinema 4d most of the time because of its

user friendly interface & easy to use. so there have nothing to special i use three point lighting concept , sss skin shader  & z brush 32 bit displacement map

z brush tricks & tips..

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at first i using z brush most powerful tool z sphere ,then sculpt.i using qremesher for retopology.for sculpting i generally use standard brush & clay brush. i use ​ g pen tab

to sculpt. for sculpting symmetry is most important,its also important for better uv map.i use z brush uv master for uv mapping.

NAZMUL

​​© Copyright 2013 Designs by nazmul hoque

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HOQUE

i am nazmul,i am a freelance learner of bangladesh.most of the time i like to spend my time do 3d character modeling &

sculpting.now i study finearts.i work on so many software like,maya,max,modo,cinema4d, z brush ,3d coat,after effect,syntheyes,boujo,pf track.i like to see dream i know once a day i can see my dream alive.i stll learning to fulfill my dream

work.thats me.

 

 

concept artist & 3d character modeler

maverick studios

www.maverickbd.com

cell:+8801929972565

 

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